518 {
520 {
522 return true;
523 }
524 return false;
525 }
@ MAP_BWL
Definition: instance_blackwing_lair.cpp:507
@ QUEST_BLACKHANDS_COMMAND
Definition: instance_blackwing_lair.cpp:506
const Position orbOfCommandTP
Definition: instance_blackwing_lair.cpp:510
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
float m_orientation
Definition: Position.h:59
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1409
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1330
bool IsAlive() const
Definition: Unit.h:1204