3055 {
3059
3061 if (creature->isDead())
3064 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_ABYSSAL_FLAMEBRINGER
Definition: spell_item.cpp:3031
@ QUEST_SUPER_HOT_STEW
Definition: spell_item.cpp:3029
@ SPELL_FAILED_NOT_HERE
Definition: SharedDefines.h:1009
@ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
Definition: SharedDefines.h:1122
@ SPELL_CAST_OK
Definition: SharedDefines.h:1138
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:198
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2446
Definition: Player.h:1064
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1424
Unit * GetCaster()
Definition: SpellScript.cpp:401