3156 {
3158
3159
3161 {
3164 }
3165
3166
3169
3170
3172 {
3175 }
3176 }
@ EFFECT_1
Definition: SharedDefines.h:32
@ EFFECT_0
Definition: SharedDefines.h:31
@ EFFECT_2
Definition: SharedDefines.h:33
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition: SpellAuraDefines.h:150
@ AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK
Definition: SpellAuraDefines.h:49
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition: SpellAuraDefines.h:51
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
#define sSpellMgr
Definition: SpellMgr.h:825
Definition: SpellInfo.h:316
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:393
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
void RemoveDummyFromDriver(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3147
void RemoveVisualShields(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3141
void RefreshVisualShields(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_generic.cpp:3126