AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_the_lich_king_trigger_vile_spirit Class Reference
Inheritance diagram for spell_the_lich_king_trigger_vile_spirit:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_the_lich_king_trigger_vile_spirit)
 
void ActivateSpirit ()
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ ActivateSpirit()

void spell_the_lich_king_trigger_vile_spirit::ActivateSpirit ( )
inlineprivate
3471 {
3472 Creature* target = GetHitCreature();
3473 if (!target)
3474 return;
3475
3477 target->SetImmuneToAll(false);
3479 VileSpiritActivateEvent(target).Execute(0, 0);
3480 }
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:230
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition: UnitDefines.h:236
Definition: Creature.h:43
void ForceValuesUpdateAtIndex(uint32)
Definition: Object.cpp:2078
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:714
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Definition: boss_the_lich_king.cpp:524
bool Execute(uint64, uint32) override
Definition: boss_the_lich_king.cpp:528

References VileSpiritActivateEvent::Execute(), Object::ForceValuesUpdateAtIndex(), SpellScript::GetHitCreature(), Unit::RemoveUnitFlag(), Unit::SetImmuneToAll(), UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by Register().

◆ PrepareSpellScript()

spell_the_lich_king_trigger_vile_spirit::PrepareSpellScript ( spell_the_lich_king_trigger_vile_spirit  )
private

◆ Register()

void spell_the_lich_king_trigger_vile_spirit::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3483 {
3485 }
#define SpellHitFn(F)
Definition: SpellScript.h:349
HookList< HitHandler > OnHit
Definition: SpellScript.h:345
void ActivateSpirit()
Definition: boss_the_lich_king.cpp:3470

References ActivateSpirit(), SpellScript::OnHit, and SpellHitFn.