124 {
126 return false;
127
128
130 {
131
133 return true;
134
136 }
137 return false;
138 }
@ CREATURE_GROUP_ANCIENTS
Definition: zone_felwood.cpp:115
@ NPC_VARTRUS
Definition: zone_felwood.cpp:112
@ QUEST_ANCIENT_LEAF
Definition: zone_felwood.cpp:111
@ NPC_STOMA
Definition: zone_felwood.cpp:113
@ NPC_HASTAT
Definition: zone_felwood.cpp:114
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:850
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
Map * GetMap() const
Definition: Object.h:536
bool IsGameMaster() const
Definition: Player.h:1175
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429
bool IsAlive() const
Definition: Unit.h:1654
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2289