AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_q13011_bear_flank_master Class Reference
Inheritance diagram for spell_q13011_bear_flank_master:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_q13011_bear_flank_master)
 
bool Validate (SpellInfo const *) override
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_q13011_bear_flank_master::HandleScript ( SpellEffIndex  )
inlineprivate
2025 {
2026 bool failed = RAND(0, 1); // 50% chance
2027 Creature* creature = GetCaster()->ToCreature();
2028 if (Player* player = GetHitPlayer())
2029 {
2030 if (failed)
2031 {
2032 player->CastSpell(creature, SPELL_BEAR_FLANK_FAIL);
2033 creature->AI()->Talk(0, player);
2034 }
2035 else
2036 player->CastSpell(player, SPELL_CREATE_BEAR_FLANK);
2037 }
2038 }
@ SPELL_BEAR_FLANK_FAIL
Definition: spell_quest.cpp:2007
@ SPELL_CREATE_BEAR_FLANK
Definition: spell_quest.cpp:2006
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
Creature * ToCreature()
Definition: Object.h:205
Definition: Player.h:1081
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Player * GetHitPlayer()
Definition: SpellScript.cpp:471
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Creature::AI(), Unit::CastSpell(), SpellScript::GetCaster(), SpellScript::GetHitPlayer(), RAND(), SPELL_BEAR_FLANK_FAIL, SPELL_CREATE_BEAR_FLANK, CreatureAI::Talk(), and Object::ToCreature().

Referenced by Register().

◆ Load()

bool spell_q13011_bear_flank_master::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2020 {
2021 return GetCaster()->IsCreature();
2022 }
bool IsCreature() const
Definition: Object.h:204

References SpellScript::GetCaster(), and Object::IsCreature().

◆ PrepareSpellScript()

spell_q13011_bear_flank_master::PrepareSpellScript ( spell_q13011_bear_flank_master  )
private

◆ Register()

void spell_q13011_bear_flank_master::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2041 {
2043 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition: SharedDefines.h:855
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition: spell_quest.cpp:2024

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.

◆ Validate()

bool spell_q13011_bear_flank_master::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2015 {
2017 }
@ SPELL_BEAR_FLANK_MASTER
Definition: spell_quest.cpp:2005
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_BEAR_FLANK_MASTER, SPELL_CREATE_BEAR_FLANK, and _SpellScript::ValidateSpellInfo().