AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_ick::boss_ickAI Struct Reference
Inheritance diagram for boss_ick::boss_ickAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ickAI (Creature *creature)
 
void Reset () override
 
bool CanAIAttack (Unit const *) const override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
CreatureGetKrick ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ickAI()

boss_ick::boss_ickAI::boss_ickAI ( Creature creature)
inline
78 : ScriptedAI(creature)
79 {
80 pInstance = creature->GetInstanceScript();
81 }
Definition: ScriptedCreature.h:190
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_krickandick.cpp:83

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ CanAIAttack()

bool boss_ick::boss_ickAI::CanAIAttack ( Unit const *  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

95 {
97 }
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:33
@ INSTANCE_PROGRESS_FINISHED_INTRO
Definition: pit_of_saron.h:57
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_FINISHED_INTRO, and pInstance.

◆ DamageTaken()

void boss_ick::boss_ickAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from ScriptedAI.

136 {
137 if (damage >= me->GetHealth())
138 if (Creature* krick = GetKrick())
139 {
140 krick->InterruptNonMeleeSpells(true);
141 krick->RemoveAllAuras();
142 Position myPos(*me), exitPos;
143 float ang = me->GetOrientation() + 3 * M_PI / 2;
144 float dist = 3.0f;
145 exitPos.Relocate(myPos.GetPositionX() + dist * cos(ang), myPos.GetPositionY() + dist * std::sin(ang), 515.0f, M_PI);
146 exitPos.m_positionZ = me->GetMap()->GetHeight(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ());
147
148 if (exitPos.GetPositionZ() < 505.0f || exitPos.GetPositionZ() > 512.0f || !me->IsWithinLOS(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ()))
149 exitPos.Relocate(myPos);
150
151 krick->_ExitVehicle(&exitPos);
152 krick->AI()->DoAction(1);
153 }
154 }
Creature * me
Definition: ScriptedCreature.h:280
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:529
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition: Object.cpp:1326
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73
uint32 GetHealth() const
Definition: Unit.h:782
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2040
Creature * GetKrick()
Definition: boss_krickandick.cpp:127

References Unit::GetHealth(), Map::GetHeight(), GetKrick(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::IsWithinLOS(), Position::m_positionZ, ScriptedAI::me, and Position::Relocate().

◆ GetKrick()

Creature * boss_ick::boss_ickAI::GetKrick ( )
inline
128 {
129 if (Vehicle* v = me->GetVehicleKit())
130 if (Unit* p = v->GetPassenger(0))
131 return p->ToCreature();
132 return (Creature*)nullptr;
133 }
Definition: Unit.h:630
Vehicle * GetVehicleKit() const
Definition: Unit.h:1696
Definition: Vehicle.h:28

References Unit::GetVehicleKit(), ScriptedAI::me, and Object::ToCreature().

Referenced by DamageTaken(), JustEngagedWith(), KilledUnit(), and UpdateAI().

◆ JustDied()

void boss_ick::boss_ickAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

252 {
253 if (pInstance)
256 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_ICK
Definition: pit_of_saron.h:31
void RemoveAllAuras()
Definition: Unit.cpp:5270
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ICK, DONE, ScriptedAI::me, pInstance, Unit::RemoveAllAuras(), and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_ick::boss_ickAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

100 {
101 if (Creature* k = GetKrick())
102 k->AI()->Talk(SAY_AGGRO);
104 events.Reset();
105 events.RescheduleEvent(EVENT_SPELL_TOXIC_WASTE, 3s, 5s);
106 events.RescheduleEvent(EVENT_SPELL_MIGHTY_KICK, 10s, 20s);
107 events.RescheduleEvent(EVENT_SPELL_SHADOW_BOLT, 10s);
108 events.RescheduleEvent(EVENT_SPECIAL, 25s);
109
110 if (pInstance)
112 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_krickandick.cpp:35
@ EVENT_SPECIAL
Definition: boss_krickandick.cpp:67
@ EVENT_SPELL_MIGHTY_KICK
Definition: boss_krickandick.cpp:65
@ EVENT_SPELL_TOXIC_WASTE
Definition: boss_krickandick.cpp:64
@ EVENT_SPELL_SHADOW_BOLT
Definition: boss_krickandick.cpp:66
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References DATA_ICK, CreatureAI::DoZoneInCombat(), EVENT_SPECIAL, EVENT_SPELL_MIGHTY_KICK, EVENT_SPELL_SHADOW_BOLT, EVENT_SPELL_TOXIC_WASTE, GetKrick(), IN_PROGRESS, pInstance, SAY_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_ick::boss_ickAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from ScriptedAI.

271 {
272 }

◆ KilledUnit()

void boss_ick::boss_ickAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

259 {
260 // if during pursuit ick kills his target, set to aggressive again
261 if (who && me->GetVictim() && who->GetGUID() == me->GetVictim()->GetGUID())
264
265 if (who->IsPlayer())
266 if (Creature* k = GetKrick())
267 k->AI()->Talk(SAY_SLAY);
268 }
@ REACT_PASSIVE
Definition: Unit.h:548
@ REACT_AGGRESSIVE
Definition: Unit.h:550
@ SAY_SLAY
Definition: boss_krickandick.cpp:36
ReactStates GetReactState() const
Definition: Creature.h:98
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition: Creature.h:97
bool IsPlayer() const
Definition: Object.h:197
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Unit * GetVictim() const
Definition: Unit.h:727

References Object::GetGUID(), GetKrick(), Creature::GetReactState(), Unit::GetVictim(), Object::IsPlayer(), ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_SLAY, and Creature::SetReactState().

◆ Reset()

void boss_ick::boss_ickAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

87 {
89 events.Reset();
90 if (pInstance)
92 }
@ NOT_STARTED
Definition: InstanceScript.h:57

References DATA_ICK, ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, ZoneScript::SetData(), and Creature::SetReactState().

◆ SpellHitTarget()

void boss_ick::boss_ickAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

115 {
116 if (!target || !spell)
117 return;
118 if (spell->Id == SPELL_PURSUIT && target->IsPlayer())
119 {
120 Talk(EMOTE_ICK_CHASE, target);
121 AttackStart(target);
123 events.RescheduleEvent(EVENT_SET_REACT_AGGRESSIVE, 12s);
124 }
125 }
Talk
Definition: hyjal.cpp:82
@ EMOTE_ICK_CHASE
Definition: boss_krickandick.cpp:32
@ SPELL_PURSUIT
Definition: boss_krickandick.cpp:49
@ EVENT_SET_REACT_AGGRESSIVE
Definition: boss_krickandick.cpp:68
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:208

References ScriptedAI::AttackStart(), EMOTE_ICK_CHASE, EVENT_SET_REACT_AGGRESSIVE, SpellInfo::Id, Object::IsPlayer(), ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), and SPELL_PURSUIT.

◆ UpdateAI()

void boss_ick::boss_ickAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

157 {
158 if (!UpdateVictim())
159 return;
160
161 if (me->GetVictim())
162 {
163 float x, y, z;
164 me->GetVictim()->GetPosition(x, y, z);
165 if (KrickCenterPos.GetExactDist(x, y, z) > 80.0f || z > KrickCenterPos.GetPositionZ() + 20.0f || z < KrickCenterPos.GetPositionZ() - 20.0f)
166 {
169 return;
170 }
171 }
172
173 events.Update(diff);
174
176 return;
177
178 switch(events.ExecuteEvent())
179 {
180 case 0:
181 break;
183 if (Creature* k = GetKrick())
184 if (!k->HasUnitState(UNIT_STATE_CASTING))
185 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
186 {
187 k->CastSpell(target, SPELL_TOXIC_WASTE);
188 events.Repeat(7s, 10s);
189 break;
190 }
191 events.Repeat(2500ms);
192 break;
195 events.Repeat(20s, 25s);
196 break;
198 if (Creature* k = GetKrick())
199 if (!k->HasUnitState(UNIT_STATE_CASTING))
200 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
201 {
202 k->CastSpell(target, SPELL_SHADOW_BOLT);
203 events.Repeat(14s);
204 break;
205 }
206 events.Repeat(2500ms);
207 break;
210 if (!UpdateVictim())
211 return;
212
213 break;
214 case EVENT_SPECIAL:
215 switch(urand(0, 2))
216 {
217 case 0: // Pursuit
218 if (Creature* k = GetKrick())
219 k->AI()->Talk(SAY_CHASE);
220 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70.0f, true))
221 me->CastSpell(target, SPELL_PURSUIT, false);
222 break;
223 case 1: // Poison Nova
224 if (Creature* k = GetKrick())
225 {
226 k->AI()->Talk(SAY_POISON_NOVA);
228 }
230 break;
231 case 2: // Explosive Barrage
232 if (Creature* k = GetKrick())
233 {
234 k->AI()->Talk(SAY_BARRAGE_1);
235 k->AI()->Talk(SAY_BARRAGE_2);
236 k->InterruptNonMeleeSpells(false);
238 k->CastSpell(k, SPELL_EXPLOSIVE_BARRAGE_KRICK, false);
240 }
241 events.DelayEvents(20s);
242 break;
243 }
244 events.Repeat(25s, 30s);
245 break;
246 }
247
249 }
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
@ UNIT_STATE_STUNNED
Definition: UnitDefines.h:152
const Position KrickCenterPos
Definition: pit_of_saron.h:239
@ SAY_POISON_NOVA
Definition: boss_krickandick.cpp:39
@ SAY_BARRAGE_1
Definition: boss_krickandick.cpp:37
@ SAY_BARRAGE_2
Definition: boss_krickandick.cpp:38
@ SAY_CHASE
Definition: boss_krickandick.cpp:40
@ EMOTE_ICK_POISON_NOVA
Definition: boss_krickandick.cpp:31
@ SPELL_EXPLOSIVE_BARRAGE_ICK
Definition: boss_krickandick.cpp:54
@ SPELL_SHADOW_BOLT
Definition: boss_krickandick.cpp:47
@ SPELL_TOXIC_WASTE
Definition: boss_krickandick.cpp:45
@ SPELL_MIGHTY_KICK
Definition: boss_krickandick.cpp:46
@ SPELL_POISON_NOVA
Definition: boss_krickandick.cpp:51
@ SPELL_EXPLOSIVE_BARRAGE_KRICK
Definition: boss_krickandick.cpp:53
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
void GetPosition(float &x, float &y) const
Definition: Position.h:122
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4094
uint32 GetMaxHealth() const
Definition: Unit.h:783
void SetHealth(uint32 val)
Definition: Unit.cpp:15405
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1154
bool HasUnitState(const uint32 f) const
Definition: Unit.h:739

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ICK_POISON_NOVA, CreatureAI::EnterEvadeMode(), EVENT_SET_REACT_AGGRESSIVE, EVENT_SPECIAL, EVENT_SPELL_MIGHTY_KICK, EVENT_SPELL_SHADOW_BOLT, EVENT_SPELL_TOXIC_WASTE, Position::GetExactDist(), GetKrick(), Unit::GetMaxHealth(), Position::GetPosition(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), KrickCenterPos, ScriptedAI::me, REACT_AGGRESSIVE, SAY_BARRAGE_1, SAY_BARRAGE_2, SAY_CHASE, SAY_POISON_NOVA, UnitAI::SelectTarget(), Unit::SetHealth(), Creature::SetReactState(), SPELL_EXPLOSIVE_BARRAGE_ICK, SPELL_EXPLOSIVE_BARRAGE_KRICK, SPELL_MIGHTY_KICK, SPELL_POISON_NOVA, SPELL_PURSUIT, SPELL_SHADOW_BOLT, SPELL_TOXIC_WASTE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_ick::boss_ickAI::events

◆ pInstance

InstanceScript* boss_ick::boss_ickAI::pInstance