Go to the source code of this file.
◆ ATTACK_DISTANCE
#define ATTACK_DISTANCE 5.0f |
◆ CONTACT_DISTANCE
#define CONTACT_DISTANCE 0.5f |
◆ DEFAULT_COLLISION_HEIGHT
#define DEFAULT_COLLISION_HEIGHT 2.03128f |
◆ DEFAULT_COMBAT_REACH
#define DEFAULT_COMBAT_REACH 1.5f |
◆ DEFAULT_VISIBILITY_BGARENAS
#define DEFAULT_VISIBILITY_BGARENAS 250.0f |
◆ DEFAULT_VISIBILITY_DISTANCE
#define DEFAULT_VISIBILITY_DISTANCE 100.0f |
◆ DEFAULT_VISIBILITY_INSTANCE
#define DEFAULT_VISIBILITY_INSTANCE 170.0f |
◆ DEFAULT_WORLD_OBJECT_SIZE
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f |
◆ INSPECT_DISTANCE
#define INSPECT_DISTANCE 28.0f |
◆ INTERACTION_DISTANCE
#define INTERACTION_DISTANCE 5.5f |
◆ MAX_SEARCHER_DISTANCE
#define MAX_SEARCHER_DISTANCE 150.0f |
◆ MAX_VISIBILITY_DISTANCE
#define MAX_VISIBILITY_DISTANCE 250.0f |
◆ MELEE_RANGE
◆ MIN_MELEE_REACH
#define MIN_MELEE_REACH 2.0f |
◆ NOMINAL_MELEE_RANGE
#define NOMINAL_MELEE_RANGE 5.0f |
◆ SIGHT_RANGE_UNIT
#define SIGHT_RANGE_UNIT 50.0f |
◆ SPELL_SEARCHER_COMPENSATION
#define SPELL_SEARCHER_COMPENSATION 30.0f |
◆ TRADE_DISTANCE
#define TRADE_DISTANCE 11.11f |
◆ VISIBILITY_COMPENSATION
#define VISIBILITY_COMPENSATION 15.0f |
◆ VISIBILITY_DIST_WINTERGRASP
#define VISIBILITY_DIST_WINTERGRASP 175.0f |
◆ VISIBILITY_DISTANCE_GIGANTIC
#define VISIBILITY_DISTANCE_GIGANTIC 400.0f |
◆ VISIBILITY_DISTANCE_INFINITE
#define VISIBILITY_DISTANCE_INFINITE 533.0f |
◆ VISIBILITY_DISTANCE_LARGE
#define VISIBILITY_DISTANCE_LARGE 200.0f |
◆ VISIBILITY_DISTANCE_NORMAL
#define VISIBILITY_DISTANCE_NORMAL 100.0f |
◆ VISIBILITY_DISTANCE_SMALL
#define VISIBILITY_DISTANCE_SMALL 50.0f |
◆ VISIBILITY_DISTANCE_TINY
#define VISIBILITY_DISTANCE_TINY 25.0f |
◆ VISIBILITY_INC_FOR_GOBJECTS
#define VISIBILITY_INC_FOR_GOBJECTS 30.0f |
◆ VisibilityDistanceType
Enumerator |
---|
Normal | |
Tiny | |
Small | |
Large | |
Gigantic | |
Infinite | |
Max | |
◆ MAKE_PAIR16()
◆ MAKE_PAIR32()
88{
90}
std::uint32_t uint32
Definition: Define.h:107
Referenced by Player::_LoadSkills(), ObjectMgr::AddCreatureToGrid(), ObjectMgr::AddGameobjectToGrid(), GossipMenu::AddMenuItem(), ObjectMgr::GetCellObjectGuids(), ObjectMgr::GetDungeonEncounterList(), InstanceSaveMgr::GetExtendedResetTimeFor(), GetMapDifficultyData(), ObjectMgr::GetMapObjectGuids(), InstanceSaveMgr::GetResetTimeFor(), ObjectMgr::LoadGossipMenuItemsLocales(), ObjectMgr::LoadInstanceEncounters(), Player::PrepareGossipMenu(), ObjectMgr::RemoveCreatureFromGrid(), ObjectMgr::RemoveGameobjectFromGrid(), InstanceSaveMgr::SetExtendedResetTimeFor(), InstanceSaveMgr::SetResetTimeFor(), Player::SetSkill(), and Player::UpdateHonorFields().
◆ PAIR32_HIPART()
◆ PAIR32_LOPART()
◆ PAIR64_HIPART()
◆ PAIR64_LOPART()