1522 {
1525 {
1528 target->DespawnOrUnsummon(2000);
1529 }
1530 }
std::uint32_t uint32
Definition: Define.h:107
@ NPC_SHARD_KILL_CREDIT
Definition: spell_quest.cpp:1509
Definition: Creature.h:43
Player * ToPlayer()
Definition: Object.h:201
Definition: Player.h:1081
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1926
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Unit * GetCaster()
Definition: SpellScript.cpp:401