AzerothCore 3.3.5a
OpenSource WoW Emulator
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ByteConverter.h File Reference
#include "Define.h"
#include <vector>

Go to the source code of this file.

Namespaces

namespace  ByteConverter
 

Functions

template<std::size_t T>
void ByteConverter::convert (char *val)
 
template<>
void ByteConverter::convert< 0 > (char *)
 
template<>
void ByteConverter::convert< 1 > (char *)
 
template<typename T >
void ByteConverter::apply (T *val)
 
template<typename T >
void EndianConvert (T &val)
 
template<typename T >
void EndianConvertReverse (T &)
 
template<typename T >
void EndianConvertPtr (void *val)
 
template<typename T >
void EndianConvertPtrReverse (void *)
 
template<typename T >
void EndianConvert (T *)
 
template<typename T >
void EndianConvertReverse (T *)
 
void EndianConvert (uint8 &)
 
void EndianConvert (int8 &)
 
void EndianConvertReverse (uint8 &)
 
void EndianConvertReverse (int8 &)
 

Function Documentation

◆ EndianConvert() [1/4]

void EndianConvert ( int8 )
inline
62{ }

◆ EndianConvert() [2/4]

◆ EndianConvert() [3/4]

template<typename T >
void EndianConvert ( T *  )

◆ EndianConvert() [4/4]

void EndianConvert ( uint8 )
inline
61{ }

◆ EndianConvertPtr()

template<typename T >
void EndianConvertPtr ( void *  val)
inline
49{ ByteConverter::apply<T>(val); }

◆ EndianConvertPtrReverse()

template<typename T >
void EndianConvertPtrReverse ( void *  )
inline
50{ }

◆ EndianConvertReverse() [1/4]

void EndianConvertReverse ( int8 )
inline
64{ }

◆ EndianConvertReverse() [2/4]

template<typename T >
void EndianConvertReverse ( T &  )
inline
48{ }

Referenced by WorldSocket::ReadHeaderHandler().

◆ EndianConvertReverse() [3/4]

template<typename T >
void EndianConvertReverse ( T *  )

◆ EndianConvertReverse() [4/4]

void EndianConvertReverse ( uint8 )
inline
63{ }