2504 {
2507 {
2510 if (rand < 25)
2512 else if (rand < 50)
2514 else if (rand < 70)
2516 else if (rand < 80)
2517 {
2519 if (
urand(0, 100) <= 30)
2520 target = caster;
2521 }
2522 else if (rand < 95)
2524 else
2525 {
2527 target = caster;
2528 }
2529
2531 }
2532 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_FROSTBOLT
Definition: spell_item.cpp:2478
@ SPELL_SUMMON_FELHOUND_MINION
Definition: spell_item.cpp:2480
@ SPELL_FIREBALL
Definition: spell_item.cpp:2481
@ SPELL_CHAIN_LIGHTNING
Definition: spell_item.cpp:2482
@ SPELL_ENVELOPING_WINDS
Definition: spell_item.cpp:2483
@ SPELL_POLYMORPH
Definition: spell_item.cpp:2479
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Item * GetCastItem()
Definition: SpellScript.cpp:620
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401