46 {
48 {
49
52 {
56 cr->m_spells[i] = ct->
spells[i];
57
58 player->VehicleSpellInitialize();
59 }
60 }
61 }
std::uint8_t uint8
Definition: Define.h:109
#define sObjectMgr
Definition: ObjectMgr.h:1623
static constexpr uint32 MAX_CREATURE_SPELLS
Definition: Unit.h:45
@ NPC_SOWAW_WIND_MODEL
Definition: zone_sholazar_basin.cpp:37
@ NPC_SOWAW_WATER_MODEL
Definition: zone_sholazar_basin.cpp:38
@ NPC_SOWAW_WIND_ELEMENTAL
Definition: zone_sholazar_basin.cpp:36
@ NPC_SOWAW_WATER_ELEMENTAL
Definition: zone_sholazar_basin.cpp:35
Definition: Creature.h:46
Definition: CreatureData.h:189
uint32 spells[MAX_CREATURE_SPELLS]
Definition: CreatureData.h:231
Definition: Player.h:1064
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition: Unit.cpp:10578
Creature * GetHitCreature()
Definition: SpellScript.cpp:458