909 {
911 {
913 {
919
920 if (Merithra)
921 {
926 }
927
928 if (Caelestrasz)
929 {
934 }
935
936 if (Arygos)
937 {
942 }
943
944 if (Anachronos)
945 {
947 anachronosAI->PlayerGUID = player->
GetGUID();
948
950 {
951 triggerAI->Failed = false;
952 triggerAI->PlayerGUID = player->
GetGUID();
953 triggerAI->EventStarted = true;
954 triggerAI->Announced = true;
955 }
956 }
957 }
958 }
959 return true;
960 }
@ QUEST_A_PAWN_ON_THE_ETERNAL_BOARD
Definition: zone_silithus.cpp:49
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:46
@ UNIT_FIELD_DISPLAYID
Definition: UpdateFields.h:124
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ UNIT_NPC_FLAG_NONE
Definition: UnitDefines.h:293
Definition: Creature.h:43
CreatureAI * AI() const
Definition: Creature.h:140
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2366
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:728
Definition: zone_silithus.cpp:310
Definition: zone_silithus.cpp:760