2075 {
2076 if (targets.empty())
2077 return;
2078
2081 a->SetDuration(0);
2084 }
@ SPELL_SHADOW_TRAP_AURA
Definition: boss_the_lich_king.cpp:133
@ SPELL_SHADOW_TRAP_KNOCKBACK
Definition: boss_the_lich_king.cpp:134
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2178
Creature * ToCreature()
Definition: Object.h:205
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
Definition: SpellAuras.h:87
Unit * GetCaster()
Definition: SpellScript.cpp:401