AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kerlonian Class Reference
Inheritance diagram for npc_kerlonian:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_kerlonianAI
 

Public Member Functions

 npc_kerlonian ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Todo:
make concept similar as "ringo" -escort. Find a way to run the scripted attacks, if player are choosing road.

Constructor & Destructor Documentation

◆ npc_kerlonian()

npc_kerlonian::npc_kerlonian ( )
inline
187: CreatureScript("npc_kerlonian") {}
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_kerlonian::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

293 {
294 return new npc_kerlonianAI(creature);
295 }

◆ OnQuestAccept()

bool npc_kerlonian::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

278 {
279 if (quest->GetQuestId() == QUEST_SLEEPER_AWAKENED)
280 {
281 if (npc_kerlonianAI* pKerlonianAI = CAST_AI(npc_kerlonian::npc_kerlonianAI, creature->AI()))
282 {
284 creature->AI()->Talk(SAY_KER_START, player);
285 pKerlonianAI->StartFollow(player, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, quest);
286 }
287 }
288
289 return true;
290 }
@ QUEST_SLEEPER_AWAKENED
Definition: zone_darkshore.cpp:179
@ SAY_KER_START
Definition: zone_darkshore.cpp:169
@ FACTION_ESCORTEE_N_NEUTRAL_PASSIVE
Definition: SharedDefines.h:211
#define CAST_AI(a, b)
Definition: UnitAI.h:26
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:140
void SetStandState(uint8 state)
Definition: Unit.cpp:16726
uint32 GetQuestId() const
Definition: QuestDef.h:228
Definition: zone_darkshore.cpp:190

References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Quest::GetQuestId(), QUEST_SLEEPER_AWAKENED, SAY_KER_START, Unit::SetStandState(), CreatureAI::Talk(), and UNIT_STAND_STATE_STAND.