AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ranshalla Class Reference
Inheritance diagram for npc_ranshalla:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_ranshallaAI
 

Public Member Functions

 npc_ranshalla ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ranshalla()

npc_ranshalla::npc_ranshalla ( )
inline
294: CreatureScript("npc_ranshalla") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_ranshalla::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

311 {
312 return new npc_ranshallaAI(creature);
313 }

◆ OnQuestAccept()

bool npc_ranshalla::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

296 {
297 if (quest->GetQuestId() == QUEST_GUARDIANS_ALTAR)
298 {
299 creature->AI()->Talk(SAY_QUEST_START);
301
302 if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
303 escortAI->Start(false, false, player->GetGUID(), quest);
304
305 return true;
306 }
307
308 return false;
309 }
@ SAY_QUEST_START
Definition: zone_winterspring.cpp:74
@ QUEST_GUARDIANS_ALTAR
Definition: zone_winterspring.cpp:132
@ FACTION_ESCORT_A_NEUTRAL_PASSIVE
Definition: ScriptSystem.h:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
CreatureAI * AI() const
Definition: Creature.h:140
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
void SetFaction(uint32 faction)
Definition: Unit.cpp:10056

References Creature::AI(), FACTION_ESCORT_A_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_GUARDIANS_ALTAR, SAY_QUEST_START, Unit::SetFaction(), and CreatureAI::Talk().