AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_svalna_revive_champion Class Reference
Inheritance diagram for spell_svalna_revive_champion:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_svalna_revive_champion)
 
void RemoveAliveTarget (std::list< WorldObject * > &targets)
 
void Land (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ Land()

void spell_svalna_revive_champion::Land ( SpellEffIndex  )
inlineprivate
2119 {
2120 Creature* caster = GetCaster()->ToCreature();
2121 if (!caster)
2122 return;
2123
2124 Position pos = caster->GetNearPosition(5.0f, 0.0f);
2125 pos.m_positionZ = caster->GetMap()->GetHeight(caster->GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), caster->GetPositionZ(), true, 50.0f);
2126 pos.m_positionZ += 0.1f;
2127 caster->SendMeleeAttackStop(caster->GetVictim());
2128 caster->GetMotionMaster()->MoveLand(POINT_LAND, pos, 7.0f);
2129 }
@ POINT_LAND
Definition: icecrown_citadel.cpp:281
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:202
uint32 GetPhaseMask() const
Definition: Object.h:446
Map * GetMap() const
Definition: Object.h:531
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2728
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
Unit * GetVictim() const
Definition: Unit.h:789
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition: Unit.cpp:3061
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2040
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition: MotionMaster.cpp:488
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellScript::GetCaster(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetNearPosition(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Position::m_positionZ, MotionMaster::MoveLand(), POINT_LAND, Unit::SendMeleeAttackStop(), and Object::ToCreature().

Referenced by Register().

◆ PrepareSpellScript()

spell_svalna_revive_champion::PrepareSpellScript ( spell_svalna_revive_champion  )
private

◆ Register()

void spell_svalna_revive_champion::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2132 {
2135 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:354
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition: SharedDefines.h:855
@ TARGET_UNIT_DEST_AREA_ENTRY
Definition: SharedDefines.h:1417
HookList< EffectHandler > OnEffectHit
Definition: SpellScript.h:335
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:353
void RemoveAliveTarget(std::list< WorldObject * > &targets)
Definition: icecrown_citadel.cpp:2112
void Land(SpellEffIndex)
Definition: icecrown_citadel.cpp:2118

References EFFECT_0, Land(), SpellScript::OnEffectHit, SpellScript::OnObjectAreaTargetSelect, RemoveAliveTarget(), SPELL_EFFECT_SCRIPT_EFFECT, SpellEffectFn, SpellObjectAreaTargetSelectFn, and TARGET_UNIT_DEST_AREA_ENTRY.

◆ RemoveAliveTarget()

void spell_svalna_revive_champion::RemoveAliveTarget ( std::list< WorldObject * > &  targets)
inlineprivate
2113 {
2114 targets.remove_if(AliveCheck());
2116 }
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:79
Definition: icecrown_citadel.cpp:2098

References Acore::Containers::RandomResize().

Referenced by Register().