1572 {
1575 return true;
1576
1578 if (!pPrisoner)
1579 {
1581 if (!pPrisoner)
1582 {
1584 if (!pPrisoner)
1586 }
1587 }
1588
1589 if (!pPrisoner || !pPrisoner->
IsAlive())
1590 return true;
1591
1593 if (qInfo)
1594 {
1598 }
1599 return true;
1600 }
@ NPC_PRISONER_PALADIN
Definition: go_scripts.cpp:1563
@ NPC_PRISONER_MAGE
Definition: go_scripts.cpp:1561
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition: go_scripts.cpp:1559
@ NPC_PRISONER_WARRIOR
Definition: go_scripts.cpp:1562
@ NPC_PRISONER_PRIEST
Definition: go_scripts.cpp:1560
#define sObjectMgr
Definition: ObjectMgr.h:1635
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Definition: Creature.h:43
void DisappearAndDie()
Definition: Creature.cpp:370
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1431
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2457
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1926
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429
bool IsAlive() const
Definition: Unit.h:1654
Definition: QuestDef.h:210
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:304