AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_vh_activation_crystal Class Reference
Inheritance diagram for go_vh_activation_crystal:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_vh_activation_crystal ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_vh_activation_crystal()

go_vh_activation_crystal::go_vh_activation_crystal ( )
inline
51: GameObjectScript("go_vh_activation_crystal") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_vh_activation_crystal::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

54 {
55 if (InstanceScript* pInstance = go->GetInstanceScript())
56 pInstance->SetData(DATA_ACTIVATE_DEFENSE_SYSTEM, 1);
57 return true;
58 }
@ DATA_ACTIVATE_DEFENSE_SYSTEM
Definition: violet_hold.h:131
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:142

References DATA_ACTIVATE_DEFENSE_SYSTEM, and WorldObject::GetInstanceScript().