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#include "GameGraveyard.h"
◆ ID
◆ Map
◆ name
std::string GraveyardStruct::name |
◆ wnameLow
std::wstring GraveyardStruct::wnameLow |
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), Graveyard::GetClosestGraveyard(), BfGraveyard::GetDistance(), go_commandscript::HandleGoGraveyardCommand(), WorldSession::HandleMovementOpcodes(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), Graveyard::GetClosestGraveyard(), BfGraveyard::GetDistance(), go_commandscript::HandleGoGraveyardCommand(), WorldSession::HandleMovementOpcodes(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().
Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundEY::GetClosestGraveyard(), Graveyard::GetClosestGraveyard(), go_commandscript::HandleGoGraveyardCommand(), WorldSession::HandleMovementOpcodes(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Player::RepopAtGraveyard(), BattlegroundSA::ResetObjs(), WorldSession::SendSpiritResurrect(), BattlegroundEY::SetupBattleground(), and BattlegroundWS::SetupBattleground().