947 {
951
954 }
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:772
#define AuraEffectAbsorbFn(F, I)
Definition: SpellScript.h:790
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ SPELL_AURA_SCHOOL_ABSORB
Definition: SpellAuraDefines.h:132
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition: SpellAuraDefines.h:330
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition: SpellScript.h:795
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:771
HookList< EffectAbsorbHandler > OnEffectAbsorb
Definition: SpellScript.h:789
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_dk.cpp:934
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_dk.cpp:940
void Absorb(AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition: spell_dk.cpp:921
void CalculateAmount(AuraEffect const *, int32 &amount, bool &)
Definition: spell_dk.cpp:916
void Trigger(AuraEffect *aurEff, DamageInfo &, uint32 &absorbAmount)
Definition: spell_dk.cpp:926