213 {
218 return false;
219
221
222 switch (trigger->entry)
223 {
224 case 5332:
225 case 5338:
226 case 5339:
227 pPosition =
WorldLocation(571, 3733.68f, 3563.25f, 290.812f, 3.665192f);
228 break;
229 case 5334:
230 pPosition =
WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
231 break;
232 case 5340:
235 else
236 pPosition =
WorldLocation(571, 3687.91f, 3577.28f, 473.342f, 0.0f);
237 break;
238 default:
239 return false;
240 }
241
243
244 return false;
245 }
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
@ QUEST_BREAKING_THROUGH
Definition: areatrigger_scripts.cpp:201
@ QUEST_LAST_RITES
Definition: areatrigger_scripts.cpp:200
Definition: Position.h:251
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1314
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416