AzerothCore 3.3.5a
OpenSource WoW Emulator
|
This is the complete list of members for gobject_commandscript, including all inherited members.
_name | ScriptObject | private |
_totalAvailableHooks | ScriptObject | private |
checkValidity() | ScriptObject | inlinevirtual |
CommandScript(const char *name) | CommandScript | protected |
GetCommands() const override | gobject_commandscript | inlinevirtual |
GetName() const | ScriptObject | inline |
GetTotalAvailableHooks() | ScriptObject | inline |
gobject_commandscript() | gobject_commandscript | inline |
HandleGameObjectActivateCommand(ChatHandler *handler, GameObjectSpawnId guidLow) | gobject_commandscript | inlinestatic |
HandleGameObjectAddCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< int32 > spawnTimeSecs) | gobject_commandscript | inlinestatic |
HandleGameObjectAddTempCommand(ChatHandler *handler, GameObjectEntry objectId, Optional< uint64 > spawntime) | gobject_commandscript | inlinestatic |
HandleGameObjectDeleteCommand(ChatHandler *handler, GameObjectSpawnId spawnId) | gobject_commandscript | inlinestatic |
HandleGameObjectInfoCommand(ChatHandler *handler, Optional< EXACT_SEQUENCE("guid")> isGuid, Variant< Hyperlink< gameobject_entry >, Hyperlink< gameobject >, uint32 > data) | gobject_commandscript | inlinestatic |
HandleGameObjectMoveCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< std::array< float, 3 > > xyz) | gobject_commandscript | inlinestatic |
HandleGameObjectNearCommand(ChatHandler *handler, Optional< float > dist) | gobject_commandscript | inlinestatic |
HandleGameObjectRespawn(ChatHandler *handler, GameObjectSpawnId guidLow) | gobject_commandscript | inlinestatic |
HandleGameObjectSetPhaseCommand(ChatHandler *handler, GameObjectSpawnId guidLow, uint32 phaseMask) | gobject_commandscript | inlinestatic |
HandleGameObjectSetStateCommand(ChatHandler *handler, GameObjectSpawnId guidLow, int32 objectType, Optional< uint32 > objectState) | gobject_commandscript | inlinestatic |
HandleGameObjectTargetCommand(ChatHandler *handler, Optional< Variant< GameObjectEntry, std::string_view > > objectId) | gobject_commandscript | inlinestatic |
HandleGameObjectTurnCommand(ChatHandler *handler, GameObjectSpawnId guidLow, Optional< float > oz, Optional< float > oy, Optional< float > ox) | gobject_commandscript | inlinestatic |
isAfterLoadScript() const | ScriptObject | inlinevirtual |
IsDatabaseBound() const | ScriptObject | inlinevirtual |
ScriptObject(const char *name, uint16 totalAvailableHooks=0) | ScriptObject | inlineprotected |
~ScriptObject()=default | ScriptObject | protectedvirtual |