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| Roll (ObjectGuid _guid, LootItem const &li) |
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| ~Roll () |
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void | setLoot (Loot *pLoot) |
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Loot * | getLoot () |
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void | targetObjectBuildLink () |
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| LootValidatorRef ()=default |
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void | targetObjectDestroyLink () override |
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void | sourceObjectDestroyLink () override |
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| Reference () |
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virtual | ~Reference ()=default |
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void | link (Loot *toObj, LootValidatorRef *fromObj) |
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void | unlink () |
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void | invalidate () |
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bool | isValid () const |
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Reference< Loot, LootValidatorRef > * | next () |
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Reference< Loot, LootValidatorRef > const * | next () const |
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Reference< Loot, LootValidatorRef > * | prev () |
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Reference< Loot, LootValidatorRef > const * | prev () const |
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Reference< Loot, LootValidatorRef > * | nocheck_next () |
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Reference< Loot, LootValidatorRef > const * | nocheck_next () const |
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Reference< Loot, LootValidatorRef > * | nocheck_prev () |
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Reference< Loot, LootValidatorRef > const * | nocheck_prev () const |
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Loot * | operator-> () const |
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Loot * | getTarget () const |
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LootValidatorRef * | GetSource () const |
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| LinkedListElement ()=default |
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| ~LinkedListElement () |
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bool | hasNext () const |
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bool | hasPrev () const |
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bool | isInList () const |
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LinkedListElement * | next () |
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LinkedListElement const * | next () const |
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LinkedListElement * | prev () |
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LinkedListElement const * | prev () const |
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LinkedListElement * | nocheck_next () |
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LinkedListElement const * | nocheck_next () const |
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LinkedListElement * | nocheck_prev () |
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LinkedListElement const * | nocheck_prev () const |
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void | delink () |
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void | insertBefore (LinkedListElement *pElem) |
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void | insertAfter (LinkedListElement *pElem) |
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