1154 {
1157 bloodPower->RecalculateAmountOfEffects();
1159 }
@ SPELL_BLOOD_POWER
Definition: boss_deathbringer_saurfang.cpp:105
@ SPELL_BLOOD_LINK_POWER
Definition: boss_deathbringer_saurfang.cpp:106
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
Definition: SpellAuras.h:87
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Unit * GetHitUnit()
Definition: SpellScript.cpp:448