#include "DBCStructure.h"
◆ Entry()
uint32 LFGDungeonEntry::Entry |
( |
| ) |
const |
|
inline |
TypeID
Definition: ObjectGuid.h:31
uint32 ID
Definition: DBCStructure.h:1245
References ID.
◆ Difficulty
uint32 LFGDungeonEntry::Difficulty |
◆ ExpansionLevel
uint32 LFGDungeonEntry::ExpansionLevel |
◆ Flags
◆ GroupID
uint32 LFGDungeonEntry::GroupID |
◆ ID
◆ MapID
◆ MaxLevel
uint32 LFGDungeonEntry::MaxLevel |
◆ MinLevel
uint32 LFGDungeonEntry::MinLevel |
◆ Name
char const* LFGDungeonEntry::Name[16] |
◆ TargetLevel
uint32 LFGDungeonEntry::TargetLevel |
◆ TargetLevelMax
uint32 LFGDungeonEntry::TargetLevelMax |
◆ TargetLevelMin
uint32 LFGDungeonEntry::TargetLevelMin |
◆ TypeID
uint32 LFGDungeonEntry::TypeID |