AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
spell_warr_slam Class Reference
Inheritance diagram for spell_warr_slam:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_warr_slam)
 
bool Validate (SpellInfo const *) override
 
void SendMiss (SpellMissInfo missInfo)
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_warr_slam::HandleDummy ( SpellEffIndex  )
inlineprivate
340 {
341 if (GetHitUnit())
343 }
@ SPELL_WARRIOR_SLAM
Definition: spell_warrior.cpp:51
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:113
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition: SpellDefines.h:150
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
int32 GetEffectValue() const
Definition: SpellScript.cpp:600
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastCustomSpell(), SpellScript::GetCaster(), SpellScript::GetEffectValue(), SpellScript::GetHitUnit(), SPELL_WARRIOR_SLAM, SPELLVALUE_BASE_POINT0, and TRIGGERED_FULL_MASK.

Referenced by Register().

◆ PrepareSpellScript()

spell_warr_slam::PrepareSpellScript ( spell_warr_slam  )
private

◆ Register()

void spell_warr_slam::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

346 {
349 }
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:781
#define BeforeSpellHitFn(F)
Definition: SpellScript.h:342
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
HookList< BeforeHitHandler > BeforeHit
Definition: SpellScript.h:341
void SendMiss(SpellMissInfo missInfo)
Definition: spell_warrior.cpp:325
void HandleDummy(SpellEffIndex)
Definition: spell_warrior.cpp:339

References SpellScript::BeforeHit, BeforeSpellHitFn, EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SendMiss(), SPELL_EFFECT_DUMMY, and SpellEffectFn.

◆ SendMiss()

void spell_warr_slam::SendMiss ( SpellMissInfo  missInfo)
inlineprivate
326 {
327 if (missInfo != SPELL_MISS_NONE)
328 {
329 if (Unit* caster = GetCaster())
330 {
331 if (Unit* target = GetHitUnit())
332 {
333 caster->SendSpellMiss(target, SPELL_WARRIOR_SLAM, missInfo);
334 }
335 }
336 }
337 }
@ SPELL_MISS_NONE
Definition: SharedDefines.h:1519
Definition: Unit.h:630

References SpellScript::GetCaster(), SpellScript::GetHitUnit(), SPELL_MISS_NONE, and SPELL_WARRIOR_SLAM.

Referenced by Register().

◆ Validate()

bool spell_warr_slam::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

321 {
323 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_WARRIOR_SLAM, and _SpellScript::ValidateSpellInfo().