#include "GridNotifiers.h"
◆ NearestHostileUnitCheck() [1/2]
Acore::NearestHostileUnitCheck::NearestHostileUnitCheck |
( |
Creature const * |
creature, |
|
|
float |
dist = 0 , |
|
|
bool |
playerOnly = false |
|
) |
| |
|
inlineexplicit |
1195 {
1196 m_range = (dist == 0 ? 9999 : dist);
1197 }
bool i_playerOnly
Definition: GridNotifiers.h:1216
Creature const * me
Definition: GridNotifiers.h:1214
float m_range
Definition: GridNotifiers.h:1215
References m_range.
◆ NearestHostileUnitCheck() [2/2]
◆ operator()()
bool Acore::NearestHostileUnitCheck::operator() |
( |
Unit * |
u | ) |
|
|
inline |
1199 {
1201 return false;
1202
1204 return false;
1205
1207 return false;
1208
1210 return true;
1211 }
bool IsPlayer() const
Definition: Object.h:200
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1332
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1256
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition: Unit.cpp:13871
References WorldObject::GetDistance(), i_playerOnly, Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), m_range, and me.
◆ i_playerOnly
bool Acore::NearestHostileUnitCheck::i_playerOnly |
|
private |
◆ m_range
float Acore::NearestHostileUnitCheck::m_range |
|
private |
◆ me
Creature const* Acore::NearestHostileUnitCheck::me |
|
private |