461 {
464 {
469 target->DespawnOrUnsummon(1500);
470 }
471 }
Definition: Creature.h:46
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:337
Creature * ToCreature()
Definition: Object.h:202
MotionMaster * GetMotionMaster()
Definition: Unit.h:1601
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:227
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
Unit * GetCaster()
Definition: SpellScript.cpp:401