AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_ioc_gunship_portal Class Reference
Inheritance diagram for spell_ioc_gunship_portal:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_ioc_gunship_portal)
 
bool Load () override
 
void HandleScript (SpellEffIndex effIndex)
 
void HandleScript2 (SpellEffIndex effIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_ioc_gunship_portal::HandleScript ( SpellEffIndex  effIndex)
inlineprivate
383 {
384 PreventHitDefaultEffect(effIndex);
385 /*Player* caster = GetCaster()->ToPlayer();
386 *
387 * HACK: GetWorldLocation() returns real position and not transportposition.
388 * ServertoClient: SMSG_MOVE_TELEPORT (0x0B39)
389 * counter: 45
390 * Tranpsort Guid: Full: xxxx Type: MOTransport Low: xxx
391 * Transport Position X: 0 Y: 0 Z: 0 O: 0
392 * Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0
393
394 caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);*/
395 }
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590

References SpellScript::PreventHitDefaultEffect().

Referenced by Register().

◆ HandleScript2()

void spell_ioc_gunship_portal::HandleScript2 ( SpellEffIndex  effIndex)
inlineprivate
398 {
399 PreventHitDefaultEffect(effIndex);
400 Player* caster = GetCaster()->ToPlayer();
401 if (!caster->IsBeingTeleported())
402 if (Battleground* bg = caster->GetBattleground())
403 bg->DoAction(2 , caster->GetGUID());
404 }
Definition: Battleground.h:303
Player * ToPlayer()
Definition: Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Definition: Player.h:1081
Battleground * GetBattleground(bool create=false) const
Definition: Player.cpp:12228
bool IsBeingTeleported() const
Definition: Player.h:2090
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Player::GetBattleground(), SpellScript::GetCaster(), Object::GetGUID(), Player::IsBeingTeleported(), SpellScript::PreventHitDefaultEffect(), and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_ioc_gunship_portal::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

378 {
379 return GetCaster()->IsPlayer();
380 }
bool IsPlayer() const
Definition: Object.h:200

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_ioc_gunship_portal::PrepareSpellScript ( spell_ioc_gunship_portal  )
private

◆ Register()

void spell_ioc_gunship_portal::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

407 {
410 }
@ EFFECT_1
Definition: SharedDefines.h:32
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_SCRIPT_EFFECT
Definition: SharedDefines.h:855
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript2(SpellEffIndex effIndex)
Definition: isle_of_conquest.cpp:397
void HandleScript(SpellEffIndex effIndex)
Definition: isle_of_conquest.cpp:382

References EFFECT_0, EFFECT_1, HandleScript(), HandleScript2(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_SCRIPT_EFFECT, and SpellEffectFn.