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npc_kiljaeden_controller::npc_kiljaeden_controllerAI Struct Reference
Inheritance diagram for npc_kiljaeden_controller::npc_kiljaeden_controllerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kiljaeden_controllerAI (Creature *creature)
 
void ResetOrbs ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed. More...
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kiljaeden_controllerAI()

npc_kiljaeden_controller::npc_kiljaeden_controllerAI::npc_kiljaeden_controllerAI ( Creature creature)
inline
178 : NullCreatureAI(creature), summons(me)
179 {
180 instance = creature->GetInstanceScript();
181 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_kiljaeden.cpp:184
SummonList summons
Definition: boss_kiljaeden.cpp:185

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ JustDied()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

212 {
215 summons.DespawnIf(kilCheck);
217 summons.DespawnIf(kalCheck);
218
221 }
@ ACTION_START_POST_EVENT
Definition: boss_kiljaeden.cpp:101
@ SPELL_DESTROY_ALL_DRAKES
Definition: boss_kiljaeden.cpp:76
@ NPC_KILJAEDEN
Definition: sunwell_plateau.h:70
@ NPC_KALECGOS_KJ
Definition: sunwell_plateau.h:72
void DespawnIf(T const &predicate)
Definition: ScriptedCreature.h:97
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:102
Definition: ScriptedCreature.h:167
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1154

References ACTION_START_POST_EVENT, Unit::CastSpell(), SummonList::DespawnAll(), SummonList::DespawnIf(), SummonList::DoAction(), CreatureAI::me, NPC_KALECGOS_KJ, NPC_KILJAEDEN, SPELL_DESTROY_ALL_DRAKES, and summons.

◆ JustSummoned()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

224 {
225 summons.Summon(summon);
226 if (summon->GetEntry() == NPC_SINISTER_REFLECTION)
227 summon->SetInCombatWithZone();
228 else if (summon->GetEntry() == NPC_KALECGOS_KJ)
229 summon->setActive(true);
230 }
@ NPC_SINISTER_REFLECTION
Definition: sunwell_plateau.h:77
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition: Creature.cpp:2797
uint32 GetEntry() const
Definition: Object.h:112
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References Object::GetEntry(), NPC_KALECGOS_KJ, NPC_SINISTER_REFLECTION, WorldObject::setActive(), Creature::SetInCombatWithZone(), SummonList::Summon(), and summons.

◆ Reset()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

195 {
197 events.Reset();
199 ResetOrbs();
200
201 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1702.62f, 611.19f, 27.66f, 1.81f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
202 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1684.099f, 618.848f, 27.67f, 0.589f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
203 me->SummonCreature(NPC_HAND_OF_THE_DECEIVER, 1688.38f, 641.10f, 27.50f, 5.43f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
205
208 events.ScheduleEvent(EVENT_RANDOM_TALK, 60000);
209 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:50
@ NOT_STARTED
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ EVENT_RANDOM_TALK
Definition: boss_kiljaeden.cpp:120
@ SPELL_ANVEENA_ENERGY_DRAIN
Definition: boss_kiljaeden.cpp:84
@ NPC_ANVEENA
Definition: sunwell_plateau.h:71
@ NPC_HAND_OF_THE_DECEIVER
Definition: sunwell_plateau.h:73
@ DATA_KILJAEDEN
Definition: sunwell_plateau.h:37
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2352
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:351
void ResetOrbs()
Definition: boss_kiljaeden.cpp:187

References Unit::CastSpell(), DATA_KILJAEDEN, SummonList::DespawnAll(), EVENT_RANDOM_TALK, Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), instance, CreatureAI::me, NOT_STARTED, NPC_ANVEENA, NPC_HAND_OF_THE_DECEIVER, ResetOrbs(), InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, SPELL_DESTROY_ALL_DRAKES, WorldObject::SummonCreature(), summons, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ ResetOrbs()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::ResetOrbs ( )
inline
188 {
189 for (uint8 i = 0; i < 4; ++i)
191 orb->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
192 }
@ DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1
Definition: sunwell_plateau.h:41
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1607
std::uint8_t uint8
Definition: Define.h:109
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:187
Definition: GameObject.h:121
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:95

References DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_FLAG_NOT_SELECTABLE, instance, and CreatureAI::me.

Referenced by Reset().

◆ SummonedCreatureDies()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

233 {
234 summons.Despawn(summon);
235
236 if (summon->GetEntry() == NPC_HAND_OF_THE_DECEIVER)
237 {
239 events.ScheduleEvent(EVENT_CHECK_PLAYERS, 1000);
240
242 {
245 me->SummonCreature(NPC_KALECGOS_KJ, 1726.80f, 661.43f, 138.65f, 3.95f, TEMPSUMMON_MANUAL_DESPAWN);
246 }
247 }
248 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_CHECK_PLAYERS
Definition: boss_kiljaeden.cpp:121
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:93
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:89
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4871

References DATA_KILJAEDEN, SummonList::Despawn(), EVENT_CHECK_PLAYERS, Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SummonList::HasEntry(), IN_PROGRESS, instance, CreatureAI::me, NPC_HAND_OF_THE_DECEIVER, NPC_KALECGOS_KJ, NPC_KILJAEDEN, Unit::RemoveAurasDueToSpell(), InstanceScript::SetBossState(), SPELL_ANVEENA_ENERGY_DRAIN, WorldObject::SummonCreature(), summons, and TEMPSUMMON_MANUAL_DESPAWN.

◆ UpdateAI()

void npc_kiljaeden_controller::npc_kiljaeden_controllerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from NullCreatureAI.

251 {
252 events.Update(diff);
253 switch (events.ExecuteEvent())
254 {
258 events.ScheduleEvent(EVENT_RANDOM_TALK, urand(90000, 180000));
259 break;
261 {
262 Map::PlayerList const& players = me->GetMap()->GetPlayers();
263 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
264 if (Player* player = itr->GetSource())
265 if (!player->IsGameMaster() && me->GetDistance2d(player) < 60.0f && player->IsAlive())
266 {
267 events.ScheduleEvent(EVENT_CHECK_PLAYERS, 1000);
268 return;
269 }
270
272 break;
273 }
274 }
275 }
Talk
Definition: hyjal.cpp:82
@ SAY_KJ_OFFCOMBAT
Definition: boss_kiljaeden.cpp:30
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: LinkedList.h:139
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Map * GetMap() const
Definition: Object.h:529
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
Definition: Player.h:1063
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:235
PlayerList const & GetPlayers() const
Definition: Map.h:486
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), DATA_KILJAEDEN, MapRefMgr::end(), CreatureAI::EnterEvadeMode(), EVENT_CHECK_PLAYERS, EVENT_RANDOM_TALK, InstanceScript::GetBossState(), WorldObject::GetDistance2d(), WorldObject::GetMap(), Map::GetPlayers(), instance, CreatureAI::me, NOT_STARTED, SAY_KJ_OFFCOMBAT, and urand().

Member Data Documentation

◆ events

EventMap npc_kiljaeden_controller::npc_kiljaeden_controllerAI::events

◆ instance

InstanceScript* npc_kiljaeden_controller::npc_kiljaeden_controllerAI::instance

◆ summons

SummonList npc_kiljaeden_controller::npc_kiljaeden_controllerAI::summons