AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
npc_gunshipAI (Creature *creature) | |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | JustDied (Unit *) override |
void | UpdateAI (uint32) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | SetGUID (ObjectGuid guid, int32 id) override |
uint32 | GetData (uint32 id) const override |
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NullCreatureAI (Creature *c) | |
void | MoveInLineOfSight (Unit *) override |
void | AttackStart (Unit *) override |
void | UpdateAI (uint32) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | EnterEvadeMode (EvadeReason) override |
void | OnCharmed (bool) override |
Called when unit is charmed. More... | |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Private Attributes | |
InstanceScript * | _instance |
TeamId | _teamIdInInstance |
std::map< ObjectGuid, uint32 > | _shipVisits |
bool | _died |
bool | _summonedFirstMage |
Additional Inherited Members | |
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enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
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static int32 | Permissible (Creature const *creature) |
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static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
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static void | FillAISpellInfo () |
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static AISpellInfoType * | AISpellInfo |
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bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
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Unit *const | me |
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inline |
References CreatureAI::me, and Creature::SetRegeneratingHealth().
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References _instance, _summonedFirstMage, _teamIdInInstance, ACTION_SPAWN_MAGE, DATA_ICECROWN_GUNSHIP_BATTLE, WorldObject::FindNearestCreature(), InstanceScript::GetBossState(), Object::GetEntry(), Unit::GetHealth(), WorldObject::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, Unit::HealthBelowPctDamaged(), IN_PROGRESS, JustDied, CreatureAI::me, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, and TEAM_HORDE.
Reimplemented from UnitAI.
References _shipVisits, and ACTION_SHIP_VISITS_ENEMY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _died, _instance, _teamIdInInstance, EventProcessor::AddEvent(), AREA_ICECROWN_CITADEL, EventProcessor::CalculateTime(), Unit::CastSpell(), DATA_ENEMY_GUNSHIP, DATA_ICECROWN_GUNSHIP_BATTLE, DATA_ORGRIMS_HAMMER, DATA_THE_SKYBREAKER, Creature::DespawnOrUnsummon(), DONE, MotionTransport::EnableMovement(), ENCOUNTER_FRAME_DISENGAGE, FAIL, WorldObject::FindNearestCreature(), Unit::GetAura(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Object::GetPackGUID(), WorldObject::GetTransport(), Map::GetTransport(), GO_ORGRIMS_HAMMER_A, GO_THE_SKYBREAKER_H, IN_PROGRESS, InstanceScript::instance, Unit::m_Events, CreatureAI::me, NPC_ALLIANCE_GUNSHIP_CANNON, NPC_GUNSHIP_HULL, NPC_HORDE_GUNSHIP_CANNON, NPC_IGB_HIGH_OVERLORD_SAURFANG, NPC_IGB_MURADIN_BRONZEBEARD, NPC_KOR_KRON_REAVER, NPC_KOR_KRON_SERGEANT, NPC_ORGRIMS_HAMMER, NPC_SKYBREAKER_MARINE, NPC_SKYBREAKER_SERGEANT, Unit::RemoveVehicleKit(), SAY_MURADIN_VICTORY, SAY_MURADIN_WIPE, SAY_SAURFANG_VICTORY, SAY_SAURFANG_WIPE, InstanceScript::SendEncounterUnit(), WorldObject::SendMessageToSet(), InstanceScript::SetBossState(), Map::SetZoneMusic(), PackedGuid::size(), SMSG_PLAYER_VEHICLE_DATA, SPELL_ACHIEVEMENT, SPELL_AWARD_REPUTATION_BOSS_KILL, SPELL_CHECK_FOR_PLAYERS, SPELL_EJECT_ALL_PASSENGERS, SPELL_EXPLOSION_VICTORY, SPELL_EXPLOSION_WIPE, SPELL_TELEPORT_PLAYERS_ON_RESET_A, SPELL_TELEPORT_PLAYERS_ON_RESET_H, SPELL_TELEPORT_PLAYERS_ON_VICTORY, TEAM_HORDE, Object::ToCreature(), GameObject::ToMotionTransport(), and TYPEID_UNIT.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _shipVisits, ACTION_SHIP_VISITS_ENEMY, ACTION_SHIP_VISITS_ENEMY_2, ACTION_SHIP_VISITS_SELF, ACTION_SHIP_VISITS_SELF_2, WorldObject::GetMap(), Map::Is25ManRaid(), and CreatureAI::me.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from NullCreatureAI.
References _instance, _teamIdInInstance, DATA_ICECROWN_GUNSHIP_BATTLE, DATA_ORGRIMS_HAMMER, DATA_THE_SKYBREAKER, Map::DoForAllPlayers(), InstanceScript::GetBossState(), InstanceScript::GetCreature(), WorldObject::GetMap(), Unit::GetVehicle(), IN_PROGRESS, Unit::IsAlive(), Unit::Kill(), CreatureAI::me, sConfigMgr, and TEAM_HORDE.
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private |
Referenced by JustDied().
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private |
Referenced by DamageTaken(), JustDied(), and UpdateAI().
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private |
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private |
Referenced by DamageTaken().
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private |
Referenced by DamageTaken(), JustDied(), and UpdateAI().