#include "SpellScriptLoader.h"
◆ SpellScriptLoader()
SpellScriptLoader::SpellScriptLoader |
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const char * |
name | ) |
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protected |
81{
83}
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition: ScriptMgr.h:738
Definition: ScriptObject.h:43
References ScriptRegistry< TScript >::AddScript().
◆ GetAuraScript()
virtual AuraScript * SpellScriptLoader::GetAuraScript |
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const |
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inlinevirtual |
◆ GetSpellScript()
virtual SpellScript * SpellScriptLoader::GetSpellScript |
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const |
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inlinevirtual |
◆ IsDatabaseBound()
bool SpellScriptLoader::IsDatabaseBound |
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const |
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inlineoverridevirtual |