AzerothCore 3.3.5a
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spell_pri_vampiric_touch Class Reference
Inheritance diagram for spell_pri_vampiric_touch:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_pri_vampiric_touch)
 
bool Validate (SpellInfo const *) override
 
void HandleDispel (DispelInfo *)
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_pri_vampiric_touch::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
861 {
862 if (!eventInfo.GetActionTarget() || GetOwner()->GetGUID() != eventInfo.GetActionTarget()->GetGUID())
863 {
864 return false;
865 }
866
867 SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
868 if (!spellInfo || spellInfo->SpellFamilyName != SPELLFAMILY_PRIEST || !(spellInfo->SpellFamilyFlags[0] & 0x00002000))
869 {
870 return false;
871 }
872
873 return true;
874 }
@ SPELLFAMILY_PRIEST
Definition: SharedDefines.h:3534
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:112
Unit * GetActionTarget() const
Definition: Unit.h:440
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:184
Definition: SpellInfo.h:316
flag96 SpellFamilyFlags
Definition: SpellInfo.h:388
uint32 SpellFamilyName
Definition: SpellInfo.h:387
WorldObject * GetOwner() const
Definition: SpellScript.cpp:1025

References ProcEventInfo::GetActionTarget(), Object::GetGUID(), AuraScript::GetOwner(), ProcEventInfo::GetSpellInfo(), SPELLFAMILY_PRIEST, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by Register().

◆ HandleDispel()

void spell_pri_vampiric_touch::HandleDispel ( DispelInfo )
inlineprivate
848 {
849 if (Unit* caster = GetCaster())
850 if (Unit* target = GetUnitOwner())
851 if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
852 {
853 int32 damage = aurEff->GetBaseAmount();
854 damage = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster, &damage, nullptr) * 8;
855 // backfire damage
856 caster->CastCustomSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, &damage, nullptr, nullptr, true, nullptr, aurEff);
857 }
858 }
std::int32_t int32
Definition: Define.h:103
@ SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL
Definition: spell_priest.cpp:50
@ EFFECT_1
Definition: SharedDefines.h:32
Definition: Unit.h:630
Definition: SpellAuraEffects.h:39
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
AuraEffect * GetEffect(uint8 effIndex) const
Definition: SpellScript.cpp:1155
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030

References EFFECT_1, AuraScript::GetCaster(), AuraScript::GetEffect(), AuraScript::GetUnitOwner(), and SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL.

Referenced by Register().

◆ HandleProc()

void spell_pri_vampiric_touch::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
877 {
879 if (Unit* actor = eventInfo.GetActor())
880 {
881 actor->CastSpell(actor, 57669, true, nullptr, aurEff);
882 }
883 }
Unit * GetActor()
Definition: Unit.h:439
void PreventDefaultAction()
Definition: SpellScript.cpp:985

References ProcEventInfo::GetActor(), and AuraScript::PreventDefaultAction().

Referenced by Register().

◆ PrepareAuraScript()

spell_pri_vampiric_touch::PrepareAuraScript ( spell_pri_vampiric_touch  )
private

◆ Register()

void spell_pri_vampiric_touch::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

886 {
890 }
@ EFFECT_0
Definition: SharedDefines.h:31
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
#define AuraDispelFn(F)
Definition: SpellScript.h:732
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< AuraDispelHandler > AfterDispel
Definition: SpellScript.h:731
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void HandleDispel(DispelInfo *)
Definition: spell_priest.cpp:847
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_priest.cpp:876
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_priest.cpp:860

References AuraScript::AfterDispel, AuraCheckProcFn, AuraDispelFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleDispel(), HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_pri_vampiric_touch::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

843 {
845 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, and _SpellScript::ValidateSpellInfo().