#include "DBCStructure.h"
◆ CanBeSetAtWar()
bool FactionEntry::CanBeSetAtWar |
( |
| ) |
const |
|
inline |
930 {
932 }
uint32 BaseRepRaceMask[4]
Definition: DBCStructure.h:909
int32 reputationListID
Definition: DBCStructure.h:908
References BaseRepRaceMask, and reputationListID.
◆ CanHaveReputation()
bool FactionEntry::CanHaveReputation |
( |
| ) |
const |
|
inline |
◆ BaseRepClassMask
uint32 FactionEntry::BaseRepClassMask[4] |
◆ BaseRepRaceMask
uint32 FactionEntry::BaseRepRaceMask[4] |
◆ BaseRepValue
int32 FactionEntry::BaseRepValue[4] |
◆ ID
◆ name
char const* FactionEntry::name[16] |
◆ ReputationFlags
uint32 FactionEntry::ReputationFlags[4] |
◆ reputationListID
int32 FactionEntry::reputationListID |
Referenced by CanBeSetAtWar(), CanHaveReputation(), ReputationMgr::GetState(), modify_commandscript::HandleModifyRepCommand(), ReputationMgr::Initialize(), Unit::IsHostileToPlayers(), Unit::IsNeutralToAll(), ReputationMgr::LoadFromDB(), ObjectMgr::LoadReputationSpilloverTemplate(), ReputationMgr::SetOneFactionReputation(), ReputationMgr::SetReputation(), and ReputationMgr::SetVisible().
◆ spilloverMaxRankIn
uint32 FactionEntry::spilloverMaxRankIn |
◆ spilloverRateIn
float FactionEntry::spilloverRateIn |
◆ spilloverRateOut
float FactionEntry::spilloverRateOut |
◆ team