#include "GameObjectModel.h"
◆ ~GameObjectModelOwnerBase()
virtual GameObjectModelOwnerBase::~GameObjectModelOwnerBase |
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virtualdefault |
◆ DebugVisualizeCorner()
virtual void GameObjectModelOwnerBase::DebugVisualizeCorner |
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G3D::Vector3 const & |
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const |
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pure virtual |
◆ GetDisplayId()
virtual uint32 GameObjectModelOwnerBase::GetDisplayId |
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const |
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pure virtual |
◆ GetOrientation()
virtual float GameObjectModelOwnerBase::GetOrientation |
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const |
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pure virtual |
◆ GetPhaseMask()
virtual uint32 GameObjectModelOwnerBase::GetPhaseMask |
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const |
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pure virtual |
◆ GetPosition()
virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition |
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const |
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pure virtual |
◆ GetScale()
virtual float GameObjectModelOwnerBase::GetScale |
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const |
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pure virtual |
◆ IsSpawned()
virtual bool GameObjectModelOwnerBase::IsSpawned |
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const |
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pure virtual |