1125 {
1133
1134 if (target)
1135 {
1137 if (aura)
1139
1140 damage = ((damage * stacks) / 5);
1141
1143 }
1144 }
std::int32_t int32
Definition: Define.h:103
std::uint8_t uint8
Definition: Define.h:109
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_PALADIN_SEAL_OF_VENGEANCE_EFFECT
Definition: spell_paladin.cpp:97
@ SPELL_PALADIN_HOLY_VENGEANCE
Definition: spell_paladin.cpp:95
@ SPELL_PALADIN_BLOOD_CORRUPTION
Definition: spell_paladin.cpp:96
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5581
Definition: SpellAuras.h:87
uint8 GetStackAmount() const
Definition: SpellAuras.h:148
SpellInfo const * GetSpellInfo() const
Definition: Spell.h:579
uint32 Id
Definition: SpellInfo.h:320
Unit * GetExplTargetUnit()
Definition: SpellScript.cpp:433
Spell * GetSpell()
Definition: SpellScript.h:442
void SetHitDamage(int32 damage)
Definition: SpellScript.cpp:524
Unit * GetCaster()
Definition: SpellScript.cpp:401
int32 GetHitDamage()
Definition: SpellScript.cpp:514