#include "CreatureData.h"
◆ CreatureModel() [1/2]
CreatureModel::CreatureModel |
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173 :
uint32 CreatureDisplayID
Definition: CreatureData.h:179
float Probability
Definition: CreatureData.h:181
float DisplayScale
Definition: CreatureData.h:180
◆ CreatureModel() [2/2]
CreatureModel::CreatureModel |
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uint32 |
creatureDisplayID, |
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float |
displayScale, |
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float |
probability |
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) |
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inline |
◆ CreatureDisplayID
uint32 CreatureModel::CreatureDisplayID |
Referenced by Creature::Create(), npc_shattrath_daily_quest::DoAction(), ObjectMgr::GetCreatureModelRandomGender(), ObjectMgr::GetTaxiMountDisplayId(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), WorldSession::HandleCreatureQueryOpcode(), Creature::InitEntry(), Unit::PatchValuesUpdate(), SmartScript::ProcessAction(), Creature::Respawn(), and Creature::SaveToDB().
◆ DefaultInvisibleModel
◆ DefaultVisibleModel
◆ DisplayScale
float CreatureModel::DisplayScale |
◆ Probability
float CreatureModel::Probability |