2192 {
2193 if (!player || !go)
2194 return true;
2195
2197 {
2199 return false;
2200
2202 {
2203 c->AI()->SetData(0, 7);
2204 c->AI()->AttackStart(player);
2205 }
2206 }
2207
2208 return false;
2209 }
@ NOT_STARTED
Definition: InstanceScript.h:57
@ TYPE_MIMIRON
Definition: ulduar.h:41
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:142