AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_steelbreaker Class Reference
Inheritance diagram for boss_steelbreaker:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  boss_steelbreakerAI
 

Public Member Functions

 boss_steelbreaker ()
 
CreatureAIGetAI (Creature *pCreature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_steelbreaker()

boss_steelbreaker::boss_steelbreaker ( )
inline
199: CreatureScript("boss_steelbreaker") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * boss_steelbreaker::GetAI ( Creature pCreature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

202 {
203 return GetUlduarAI<boss_steelbreakerAI>(pCreature);
204 }