#include "WorldStatePackets.h"
◆ InitWorldStates()
WorldPackets::WorldState::InitWorldStates::InitWorldStates |
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@ SMSG_INIT_WORLD_STATES
Definition: Opcodes.h:736
ServerPacket(OpcodeServer opcode, std::size_t initialSize=200)
Definition: Packet.cpp:25
◆ Write()
WorldPacket const * WorldPackets::WorldState::InitWorldStates::Write |
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overridevirtual |
Implements WorldPackets::Packet.
23{
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32 {
35 }
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38}
std::int32_t int32
Definition: Define.h:103
std::uint16_t uint16
Definition: Define.h:108
Worldstates
Definition: zone_undercity.cpp:727
WorldPacket _worldPacket
Definition: Packet.h:42
int32 MapID
Definition: WorldStatePackets.h:42
int32 AreaID
Definition: WorldStatePackets.h:44
int32 ZoneID
Definition: WorldStatePackets.h:43
void reserve(std::size_t ressize)
Definition: ByteBuffer.h:454
References ByteBuffer::reserve().
◆ AreaID
int32 WorldPackets::WorldState::InitWorldStates::AreaID = 0 |
◆ MapID
int32 WorldPackets::WorldState::InitWorldStates::MapID = 0 |
◆ Worldstates
std::vector<WorldStateInfo> WorldPackets::WorldState::InitWorldStates::Worldstates |
◆ ZoneID
int32 WorldPackets::WorldState::InitWorldStates::ZoneID = 0 |