85 {
88 for (
uint8 i = 0; i < 3; ++i)
90
93 for (
uint8 i = 0; i < 3; ++i)
95 }
std::uint8_t uint8
Definition: Define.h:109
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
@ UNIT_FLAG_NOT_SELECTABLE
Definition: UnitDefines.h:254
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition: Unit.cpp:16762
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:712
uint32 GetDisplayId() const
Definition: Unit.h:1837
void SetUInt32Value(uint16 index, uint32 value)
Definition: Unit.cpp:21316
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition: Unit.h:713
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030
std::array< uint32, 3 > _itemId
Definition: spell_generic.cpp:113
bool _hasFlag
Definition: spell_generic.cpp:115
uint32 _modelId
Definition: spell_generic.cpp:114