#include "LootItemStorage.h"
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| StoredLootItem (uint32 i, uint32 idx, uint32 c, int32 ri, uint32 rs, bool follow_loot_rules, bool freeforall, bool is_blocked, bool is_counted, bool is_underthreshold, bool needs_quest, uint32 conditionLootId) |
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◆ StoredLootItem()
StoredLootItem::StoredLootItem |
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uint32 |
i, |
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uint32 |
idx, |
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uint32 |
c, |
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int32 |
ri, |
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uint32 |
rs, |
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bool |
follow_loot_rules, |
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bool |
freeforall, |
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bool |
is_blocked, |
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bool |
is_counted, |
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bool |
is_underthreshold, |
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bool |
needs_quest, |
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uint32 |
conditionLootId |
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inline |
uint32 itemIndex
Definition: LootItemStorage.h:34
int32 randomPropertyId
Definition: LootItemStorage.h:36
uint32 randomSuffix
Definition: LootItemStorage.h:37
uint32 count
Definition: LootItemStorage.h:35
bool freeforall
Definition: LootItemStorage.h:39
bool is_counted
Definition: LootItemStorage.h:41
bool is_blocked
Definition: LootItemStorage.h:40
uint32 conditionLootId
Definition: LootItemStorage.h:44
bool follow_loot_rules
Definition: LootItemStorage.h:38
bool is_underthreshold
Definition: LootItemStorage.h:42
bool needs_quest
Definition: LootItemStorage.h:43
uint32 itemid
Definition: LootItemStorage.h:33
◆ conditionLootId
uint32 StoredLootItem::conditionLootId |
◆ count
◆ follow_loot_rules
bool StoredLootItem::follow_loot_rules |
◆ freeforall
bool StoredLootItem::freeforall |
◆ is_blocked
bool StoredLootItem::is_blocked |
◆ is_counted
bool StoredLootItem::is_counted |
◆ is_underthreshold
bool StoredLootItem::is_underthreshold |
◆ itemid
◆ itemIndex
uint32 StoredLootItem::itemIndex |
◆ needs_quest
bool StoredLootItem::needs_quest |
◆ randomPropertyId
int32 StoredLootItem::randomPropertyId |
◆ randomSuffix
uint32 StoredLootItem::randomSuffix |