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boss_anomalus::boss_anomalusAI Struct Reference
Inheritance diagram for boss_anomalus::boss_anomalusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anomalusAI (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 type, uint32) override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool achievement
 
uint16 activeRifts
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anomalusAI()

boss_anomalus::boss_anomalusAI::boss_anomalusAI ( Creature creature)
inline
82 : BossAI(creature, DATA_ANOMALUS_EVENT)
83 {
84 }
@ DATA_ANOMALUS_EVENT
Definition: nexus.h:30
Definition: ScriptedCreature.h:457

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_anomalus::boss_anomalusAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

198 {
199 return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
200 }
Creature * me
Definition: ScriptedCreature.h:280
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:341

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ GetData()

uint32 boss_anomalus::boss_anomalusAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
98 if (data == me->GetEntry())
99 return achievement;
100 return 0;
101 }
uint32 GetEntry() const
Definition: Object.h:112
bool achievement
Definition: boss_anomalus.cpp:86

References achievement, Object::GetEntry(), and ScriptedAI::me.

◆ JustDied()

void boss_anomalus::boss_anomalusAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

138 {
140 BossAI::JustDied(killer);
142 }
Talk
Definition: hyjal.cpp:82
@ SAY_DEATH
Definition: boss_anomalus.cpp:37
@ SPELL_CLOSE_RIFTS
Definition: boss_anomalus.cpp:31
void JustDied(Unit *) override
Definition: ScriptedCreature.h:489
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167

References Unit::CastSpell(), BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and SPELL_CLOSE_RIFTS.

◆ JustEngagedWith()

void boss_anomalus::boss_anomalusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

124 {
127
128 activeRifts = 0;
129 events.SetTimer(45000);
130 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
131 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
132 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
133 if (IsHeroic())
134 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 8s);
135 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_anomalus.cpp:36
@ EVENT_ANOMALUS_SPAWN_RIFT
Definition: boss_anomalus.cpp:48
@ EVENT_ANOMALUS_HEALTH
Definition: boss_anomalus.cpp:46
@ EVENT_ANOMALUS_SPARK
Definition: boss_anomalus.cpp:45
@ EVENT_ANOMALUS_ARCANE_ATTRACTION
Definition: boss_anomalus.cpp:47
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:487
uint16 activeRifts
Definition: boss_anomalus.cpp:87

References activeRifts, EVENT_ANOMALUS_ARCANE_ATTRACTION, EVENT_ANOMALUS_HEALTH, EVENT_ANOMALUS_SPARK, EVENT_ANOMALUS_SPAWN_RIFT, ScriptedAI::IsHeroic(), BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ JustSummoned()

void boss_anomalus::boss_anomalusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

118 {
119 summons.Summon(summon);
120 activeRifts++;
121 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:88
SummonList summons
Definition: ScriptedCreature.h:501

References activeRifts, SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_anomalus::boss_anomalusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90 {
92 achievement = true;
94 }
void Reset() override
Definition: ScriptedCreature.h:486

References achievement, Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), and SPELL_CLOSE_RIFTS.

◆ SetData()

void boss_anomalus::boss_anomalusAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 if (type == me->GetEntry())
106 {
107 if (activeRifts > 0 && --activeRifts == 0 && me->HasAura(SPELL_RIFT_SHIELD))
108 {
109 events.DelayEvents(me->GetAura(SPELL_RIFT_SHIELD)->GetDuration() - 46000);
112 }
113 achievement = false;
114 }
115 }
@ SPELL_RIFT_SHIELD
Definition: boss_anomalus.cpp:27
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5578
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4776
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4129
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5695
int32 GetDuration() const
Definition: SpellAuras.h:133

References achievement, activeRifts, Unit::GetAura(), Aura::GetDuration(), Object::GetEntry(), Unit::HasAura(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::RemoveAura(), and SPELL_RIFT_SHIELD.

◆ UpdateAI()

void boss_anomalus::boss_anomalusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

145 {
146 if (!UpdateVictim())
147 return;
148
149 events.Update(diff);
151 return;
152
153 switch (events.ExecuteEvent())
154 {
156 me->CastSpell(me->GetVictim(), SPELL_SPARK, false);
157 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
158 break;
160 if (me->HealthBelowPct(51))
161 {
162 //First time we reach 51%, the next rift going to be empowered following timings.
165 break;
166 }
167 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
168 break;
170 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
171 me->CastSpell(target, SPELL_ARCANE_ATTRACTION, false);
172 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 15s);
173 break;
175 Talk(SAY_RIFT);
178 //Once we hit 51% hp mark, after each rift we spawn an empowered
180 break;
182 Talk(SAY_RIFT);
184
188 events.DelayEvents(46s);
189 //As we just spawned an empowered spawn a normal one
190 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
191 break;
192 }
193
195 }
@ EMOTE_RIFT
Definition: boss_anomalus.cpp:39
@ SAY_RIFT
Definition: boss_anomalus.cpp:38
@ SPELL_SPARK
Definition: boss_anomalus.cpp:26
@ SPELL_ARCANE_ATTRACTION
Definition: boss_anomalus.cpp:30
@ SPELL_CREATE_RIFT
Definition: boss_anomalus.cpp:29
@ EVENT_ANOMALUS_SPAWN_RIFT_EMPOWERED
Definition: boss_anomalus.cpp:49
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:630
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:873
EventProcessor m_Events
Definition: Unit.h:1809
Unit * GetVictim() const
Definition: Unit.h:789
bool HasUnitState(const uint32 f) const
Definition: Unit.h:673
Definition: boss_anomalus.cpp:53

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RIFT, EVENT_ANOMALUS_ARCANE_ATTRACTION, EVENT_ANOMALUS_HEALTH, EVENT_ANOMALUS_SPARK, EVENT_ANOMALUS_SPAWN_RIFT, EVENT_ANOMALUS_SPAWN_RIFT_EMPOWERED, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::IsHeroic(), Unit::m_Events, ScriptedAI::me, SAY_RIFT, UnitAI::SelectTarget(), SPELL_ARCANE_ATTRACTION, SPELL_CREATE_RIFT, SPELL_RIFT_SHIELD, SPELL_SPARK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ achievement

bool boss_anomalus::boss_anomalusAI::achievement

Referenced by GetData(), Reset(), and SetData().

◆ activeRifts

uint16 boss_anomalus::boss_anomalusAI::activeRifts