AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_reflective_shield_aura Class Reference
Inheritance diagram for spell_reflective_shield_aura:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_reflective_shield_aura)
 
bool Validate (SpellInfo const *) override
 
void HandleAfterEffectAbsorb (AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleAfterEffectAbsorb()

void spell_reflective_shield_aura::HandleAfterEffectAbsorb ( AuraEffect ,
DamageInfo dmgInfo,
uint32 absorbAmount 
)
inlineprivate
800 {
801 if (Unit* attacker = dmgInfo.GetAttacker())
802 if (GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID())
803 {
804 int32 damage = (int32)(absorbAmount * 0.25f);
805 GetOwner()->ToUnit()->CastCustomSpell(attacker, SPELL_REFLECTIVE_SHIELD_DAMAGE, &damage, nullptr, nullptr, true);
806 }
807 }
std::int32_t int32
Definition: Define.h:103
@ SPELL_REFLECTIVE_SHIELD_DAMAGE
Definition: boss_argent_challenge.cpp:787
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
Unit * ToUnit()
Definition: Object.h:206
Unit * GetAttacker() const
Definition: Unit.h:358
Definition: Unit.h:630
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1224
WorldObject * GetOwner() const
Definition: SpellScript.cpp:1025

References Unit::CastCustomSpell(), DamageInfo::GetAttacker(), Object::GetGUID(), AuraScript::GetOwner(), SPELL_REFLECTIVE_SHIELD_DAMAGE, and Object::ToUnit().

Referenced by Register().

◆ PrepareAuraScript()

spell_reflective_shield_aura::PrepareAuraScript ( spell_reflective_shield_aura  )
private

◆ Register()

void spell_reflective_shield_aura::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

810 {
812 }
#define AuraEffectAbsorbFn(F, I)
Definition: SpellScript.h:790
@ EFFECT_0
Definition: SharedDefines.h:31
HookList< EffectAbsorbHandler > AfterEffectAbsorb
Definition: SpellScript.h:795
void HandleAfterEffectAbsorb(AuraEffect *, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition: boss_argent_challenge.cpp:799

References AuraScript::AfterEffectAbsorb, AuraEffectAbsorbFn, EFFECT_0, and HandleAfterEffectAbsorb().

◆ Validate()

bool spell_reflective_shield_aura::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

795 {
797 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_REFLECTIVE_SHIELD_DAMAGE, and _SpellScript::ValidateSpellInfo().