AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_dimensional_ripper_area52 Class Reference
Inheritance diagram for spell_item_dimensional_ripper_area52:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_item_dimensional_ripper_area52)
 
bool Load () override
 
void HandleScript (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleScript()

void spell_item_dimensional_ripper_area52::HandleScript ( SpellEffIndex  )
inlineprivate
2222 {
2223 if (!roll_chance_i(50)) // 50% success
2224 return;
2225
2226 Unit* caster = GetCaster();
2227
2228 uint32 spellId = 0;
2229 switch (urand(0, 3))
2230 {
2231 case 0:
2233 break;
2234 case 1:
2235 spellId = SPELL_SOUL_SPLIT_EVIL;
2236 break;
2237 case 2:
2238 spellId = SPELL_SOUL_SPLIT_GOOD;
2239 break;
2240 case 3:
2241 if (caster->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
2242 spellId = SPELL_TRANSFORM_HORDE;
2243 else
2244 spellId = SPELL_TRANSFORM_ALLIANCE;
2245 break;
2246 }
2247
2248 caster->CastSpell(caster, spellId, true);
2249 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
std::uint32_t uint32
Definition: Define.h:107
@ SPELL_TRANSFORM_ALLIANCE
Definition: spell_item.cpp:2207
@ SPELL_SOUL_SPLIT_EVIL
Definition: spell_item.cpp:2208
@ SPELL_TRANSFORM_HORDE
Definition: spell_item.cpp:2206
@ SPELL_TRANSPORTER_MALFUNCTION
Definition: spell_item.cpp:2205
@ SPELL_SOUL_SPLIT_GOOD
Definition: spell_item.cpp:2209
@ TEAM_ALLIANCE
Definition: SharedDefines.h:760
Player * ToPlayer()
Definition: Object.h:198
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2088
Definition: Unit.h:630
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetCaster()
Definition: SpellScript.cpp:401

References Unit::CastSpell(), SpellScript::GetCaster(), Player::GetTeamId(), roll_chance_i(), SPELL_SOUL_SPLIT_EVIL, SPELL_SOUL_SPLIT_GOOD, SPELL_TRANSFORM_ALLIANCE, SPELL_TRANSFORM_HORDE, SPELL_TRANSPORTER_MALFUNCTION, TEAM_ALLIANCE, Object::ToPlayer(), and urand().

Referenced by Register().

◆ Load()

bool spell_item_dimensional_ripper_area52::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2217 {
2218 return GetCaster()->IsPlayer();
2219 }
bool IsPlayer() const
Definition: Object.h:197

References SpellScript::GetCaster(), and Object::IsPlayer().

◆ PrepareSpellScript()

spell_item_dimensional_ripper_area52::PrepareSpellScript ( spell_item_dimensional_ripper_area52  )
private

◆ Register()

void spell_item_dimensional_ripper_area52::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

2252 {
2254 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_0
Definition: SharedDefines.h:31
@ SPELL_EFFECT_TELEPORT_UNITS
Definition: SharedDefines.h:783
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleScript(SpellEffIndex)
Definition: spell_item.cpp:2221

References EFFECT_0, HandleScript(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_TELEPORT_UNITS, and SpellEffectFn.