211 {
216 return false;
217
219
220 switch (trigger->entry)
221 {
222 case 5332:
223 case 5338:
224 case 5339:
225 pPosition =
WorldLocation(571, 3733.68f, 3563.25f, 290.812f, 3.665192f);
226 break;
227 case 5334:
228 pPosition =
WorldLocation(571, 3802.38f, 3585.95f, 49.5765f, 0.0f);
229 break;
230 case 5340:
233 else
234 pPosition =
WorldLocation(571, 3687.91f, 3577.28f, 473.342f, 0.0f);
235 break;
236 default:
237 return false;
238 }
239
241
242 return false;
243 }
@ QUEST_BREAKING_THROUGH
Definition: areatrigger_scripts.cpp:199
@ QUEST_LAST_RITES
Definition: areatrigger_scripts.cpp:198
QuestStatus
Definition: QuestDef.h:99
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
Definition: Position.h:250
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition: Player.cpp:1334
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1429