AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
go_suppression_deviceAI (GameObject *go) | |
void | InitializeAI () override |
void | UpdateAI (uint32 diff) override |
void | DoAction (int32 action) override |
void | Activate () |
void | Deactivate () |
Public Member Functions inherited from GameObjectAI | |
GameObjectAI (GameObject *go) | |
virtual | ~GameObjectAI () |
virtual void | UpdateAI (uint32) |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | DoAction (int32) |
virtual void | SetGUID (ObjectGuid, int32) |
virtual ObjectGuid | GetGUID (int32) const |
virtual bool | GossipHello (Player *, bool) |
virtual bool | GossipSelect (Player *, uint32, uint32) |
virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
virtual bool | QuestAccept (Player *, Quest const *) |
virtual bool | QuestReward (Player *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *) |
virtual void | Destroyed (Player *, uint32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | OnGameEvent (bool, uint16) |
virtual void | OnStateChanged (uint32, Unit *) |
virtual void | EventInform (uint32) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual bool | CanBeSeen (Player const *) |
virtual void | JustSummoned (Creature *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureEvade (Creature *) |
Private Attributes | |
InstanceScript * | _instance |
EventMap | _events |
bool | _active |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
GameObject *const | me |
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inline |
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inline |
References _active, _events, EVENT_SUPPRESSION_CAST, GameObject::GetGoState(), GO_FLAG_NOT_SELECTABLE, GO_READY, GO_STATE_ACTIVE, GO_STATE_READY, GameObjectAI::me, GameObject::RemoveGameObjectFlag(), GameObject::Respawn(), EventMap::ScheduleEvent(), GameObject::SetGoState(), and GameObject::SetLootState().
Referenced by UpdateAI().
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inline |
References _active, _events, EventMap::CancelEvent(), EVENT_SUPPRESSION_CAST, GO_FLAG_NOT_SELECTABLE, GO_STATE_ACTIVE, GameObjectAI::me, GameObject::SetGameObjectFlag(), and GameObject::SetGoState().
Referenced by DoAction(), and InitializeAI().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _events, _instance, ACTION_DEACTIVATE, ACTION_DISARMED, EventMap::CancelEvent(), DATA_BROODLORD_LASHLAYER, Deactivate(), DONE, EVENT_SUPPRESSION_CAST, EVENT_SUPPRESSION_RESET, InstanceScript::GetBossState(), and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _events, _instance, DATA_BROODLORD_LASHLAYER, Deactivate(), DONE, EVENT_SUPPRESSION_CAST, InstanceScript::GetBossState(), and EventMap::ScheduleEvent().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References _events, Activate(), GameObject::CastSpell(), EVENT_SUPPRESSION_CAST, EVENT_SUPPRESSION_RESET, EventMap::ExecuteEvent(), GameObject::GetGoState(), GO_STATE_READY, GameObjectAI::me, EventMap::ScheduleEvent(), GameObject::SendCustomAnim(), SPELL_SUPPRESSION_AURA, and EventMap::Update().
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private |
Referenced by Activate(), and Deactivate().
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private |
Referenced by Activate(), Deactivate(), DoAction(), InitializeAI(), and UpdateAI().
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private |
Referenced by DoAction(), and InitializeAI().