#include "DBCStructure.h"
◆ m_cameraFadeDistScalarMax
float VehicleEntry::m_cameraFadeDistScalarMax |
◆ m_cameraFadeDistScalarMin
float VehicleEntry::m_cameraFadeDistScalarMin |
◆ m_cameraPitchOffset
float VehicleEntry::m_cameraPitchOffset |
◆ m_cameraYawOffset
float VehicleEntry::m_cameraYawOffset |
◆ m_facingLimitLeft
float VehicleEntry::m_facingLimitLeft |
◆ m_facingLimitRight
float VehicleEntry::m_facingLimitRight |
◆ m_flags
◆ m_ID
◆ m_mouseLookOffsetPitch
float VehicleEntry::m_mouseLookOffsetPitch |
◆ m_msslTrgtArcRepeat
float VehicleEntry::m_msslTrgtArcRepeat |
◆ m_msslTrgtArcSpeed
float VehicleEntry::m_msslTrgtArcSpeed |
◆ m_msslTrgtArcTexture
char const* VehicleEntry::m_msslTrgtArcTexture |
◆ m_msslTrgtArcWidth
float VehicleEntry::m_msslTrgtArcWidth |
◆ m_msslTrgtEndOpacity
float VehicleEntry::m_msslTrgtEndOpacity |
◆ m_msslTrgtImpactModel
char const* VehicleEntry::m_msslTrgtImpactModel[2] |
◆ m_msslTrgtImpactRadius
float VehicleEntry::m_msslTrgtImpactRadius[2] |
◆ m_msslTrgtImpactTexRadius
float VehicleEntry::m_msslTrgtImpactTexRadius |
◆ m_msslTrgtImpactTexture
char const* VehicleEntry::m_msslTrgtImpactTexture |
◆ m_msslTrgtMouseLingering
float VehicleEntry::m_msslTrgtMouseLingering |
◆ m_msslTrgtPitchLingering
float VehicleEntry::m_msslTrgtPitchLingering |
◆ m_msslTrgtTurnLingering
float VehicleEntry::m_msslTrgtTurnLingering |
◆ m_pitchMax
float VehicleEntry::m_pitchMax |
◆ m_pitchMin
float VehicleEntry::m_pitchMin |
◆ m_pitchSpeed
float VehicleEntry::m_pitchSpeed |
◆ m_powerDisplayId
uint32 VehicleEntry::m_powerDisplayId |
◆ m_seatID
◆ m_turnSpeed
float VehicleEntry::m_turnSpeed |
◆ m_uiLocomotionType
uint32 VehicleEntry::m_uiLocomotionType |
◆ m_uiSeatIndicatorType
uint32 VehicleEntry::m_uiSeatIndicatorType |