AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
go_tadpole_cageAI (GameObject *gameObject) | |
void | SummonTadpoles () |
void | OnStateChanged (uint32 state, Unit *) override |
void | UpdateAI (uint32) override |
bool | GossipHello (Player *player, bool) override |
Public Member Functions inherited from GameObjectAI | |
GameObjectAI (GameObject *go) | |
virtual | ~GameObjectAI () |
virtual void | UpdateAI (uint32) |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | DoAction (int32) |
virtual void | SetGUID (ObjectGuid, int32) |
virtual ObjectGuid | GetGUID (int32) const |
virtual bool | GossipHello (Player *, bool) |
virtual bool | GossipSelect (Player *, uint32, uint32) |
virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
virtual bool | QuestAccept (Player *, Quest const *) |
virtual bool | QuestReward (Player *, Quest const *, uint32) |
virtual uint32 | GetDialogStatus (Player *) |
virtual void | Destroyed (Player *, uint32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | OnGameEvent (bool, uint16) |
virtual void | OnStateChanged (uint32, Unit *) |
virtual void | EventInform (uint32) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual bool | CanBeSeen (Player const *) |
virtual void | JustSummoned (Creature *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureEvade (Creature *) |
Public Attributes | |
uint8 | requireSummon |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
GameObject *const | me |
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inline |
References requireSummon.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References frand(), GetCreatureListWithEntryInGrid(), Player::GetQuestStatus(), Player::KilledMonsterCredit(), GameObjectAI::me, MOTION_SLOT_CONTROLLED, NPC_WINTERFIN_TADPOLE, QUEST_OH_NOES_THE_TADPOLES, QUEST_STATUS_INCOMPLETE, requireSummon, and urand().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References GO_READY, and requireSummon.
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inline |
References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GameObjectAI::me, NPC_WINTERFIN_TADPOLE, requireSummon, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().
Referenced by UpdateAI().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
References GameObject::isSpawned(), GameObjectAI::me, requireSummon, and SummonTadpoles().
uint8 go_tadpole_cage::go_tadpole_cageAI::requireSummon |
Referenced by go_tadpole_cageAI(), GossipHello(), OnStateChanged(), SummonTadpoles(), and UpdateAI().